Posted by geek-woman on September 27th, 2013
It has been many years since I played the original Diablo games. Back then it was on ancient machines called a ‘laptop’, using this other antiquity called ‘Windows’. Today I was happily surprised by all the changes and upgrades to the game. What was most outstanding is the easy to pick up and play control system and the improvements to the flow of play.
I remember the old game fondly now. And this one is even better. I don’t usually care for the isometric top down camera. But they fixed it somewhat by making an outline of the character appear, in a ghost like fashion whenever it goes behind the scenery. I would still like it better if there was a way to zoom up to a normal over – the – shoulder third person perspective.
What I am enjoying is the excellent background art. Nothing like good cemeteries full of assorted undead to kill at this time of year. The stone masonry looks cracked and old. There are smoldering bonfires. Dank and damp cellars and basements. Misty fog atmospheres reveal more ghouls to dispatch.
The lighting effects are assorted. You have your deep purples relieved by orange and pinks. There are deep blue lighted cathedrals and the towns are in earth tones. Instead of just having the same color palate throughout as you find in many games of this nature. Although it doesn’t ever seem to truly become daylight.
The spells such as the trusty Magic Missile are as bright and shiny as they should be. The spells of the wizard will level up as you go through it. Power is increased to the spells with the addition of runes. There are plenty of hoards of enemies to kill off and tons of treasures to plunder. There is gold that drops from enemies. Treasure chests, book cases loaded with loot and lots of drops of weapons and armor. The character does not have to learn the spells. As she gains in experience the new spells just pop up.
The control system is customizable so you can map the spells or whatever your character of choice’s powers are, to the buttons however suits your play style. They made the targeting system very simple. You just move the joy stick slightly, and the targets are outlined in red for you. Why can’t it always be that simple. It’s more enjoyable when a game just works and all you have to do is accustom your hands to it.
The soundtrack is a mixture of spooky sound effects and music. I enjoyed the nostalgic sounds on the spells and the monsters that I remember from the old games. The music is eerie, and interspersed with some pretty good mandolin and acoustic guitar.
They have a multiplayer option which looks like it would be fun if you are into that. I prefer the single player experience. It is a good stress reliever. You can jump in and blast away. The feeling is very light since it’s cartoonish violence that doesn’t resemble any kind of reality. Hey, if it’s good for Whoopi Goldberg, it’s good for me.
I give Diablo III, 8 gold pieces out of 10.
Posted by geek-woman on June 17th, 2013
I am auctioning off these six domain names at godaddy. Make me an offer!
Posted by geek-woman on June 12th, 2013
Hito Hitori Futari Manga caught my attention. It isn’t your regular run of the mill shinigami story. It takes on what I imagine is a sensitive topic in Japan right now which is de-nuclearizarion. It may be an unpopular topic, but the author sees it as a necessity, and has his character state that Japan is only one earth quake away from another nuclear accident that will make the entire small island country uninhabitable.
The main character is a slovenly Prime Minister, whose wake up call is a stroke. At that time he is assigned a new guardian spirit. Due to the stroke he is able to see his guardian angel, and talk with her directly. He also develops a psychic power which allows him to read the thoughts of a person that he shakes hands with.
Armed with these two new abilities, he becomes more competent, heroic leader. Having a near death experience, and by becoming aware of the date of his death, he is able to live his life to the fullest. He becomes a competent politician, and more of a man than he ever was in what we presume are his remaining days.
A poignant and topical manga, and not just the trifling high school drama that is the theme of far too many mangas. It is not without some humor, although dark. If you are an adult who is fond of the art-form, then don’t miss Hito Hitori Futari. Definitely worth the read.
Posted by geek-woman on June 11th, 2013
This App is unfinished and needs lots of work. It pales in comparison to other calorie counting Apps out there such as I have been using the Fitness Pal App for a year and it is very sophisticated. You can enter precise measurements and it has thousands of food items. This App looks like it was designed for children and is practically useless. You can’t enter exact amounts of grams or ounces of foods. The food list is very small. The language to explain the system is over complicated and mathematical. While the App itself is over simplified and incomplete. This was a huge disappointment, go back to the drawing board, I am angry that I wasted five dollars on this gimmick.
Posted by geek-woman on March 27th, 2013
Who could have thought that rummaging through the trash would bring you fame? For a long time The Sims Freeplay was the game that I loved to hate. I got several reviews out of that game, and I was proud of how long I played it without ever giving in to the constant ploys to spend more money. That game doesn’t make me half as mad as Stardom : Hollywood does. It manipulated me twice into falling onto in game purchases.
I wouldn’t mind as much if it was for guilty pleasure or gamers impatience, but it was because the relationship aspect of the game is flawed, and in order to save a relationship, where I was forced to break up the only way to preserve the hours of gameplay that went into it, was to make a purchase of the rarer currency on the game, which happen to be stars. Complicated, as well as annoying.
All Freemium games have some way to get you to purchase at some point. But in Stardom: Hollywood it was more like some sort of emotional doll blackmail. Many times when games tempt you it is for premium currencies like gold or crystals. Such as in Infinity Blade. Even the Garfield game had those. They are usually incentive based, such as being able to obtain better outfits, or home decor items for the characters.
The Problem with Addison
The Oz Oddities began once I downloaded the newest update for Stardom: Hollywood, a tie in with the latest Oz Wizard movie. It screwed up the game. When I would make progress during a TV or Movie shoot, the stars I had earned would keep disappearing. What was worse was what it did to the relationship points that I had built up. When I was about to go on a date with my fiancé Addison, six pink menu bars opened up saying ‘On A Date with Addison’. When I would earn hearts, it would not count. Being on six dates with the same girl simultaneously broke the relationship program. There was no way I could fulfill all of those missions simultaneously. After that even if My character spent the night at her apartment, took her on three dates in one evening, or filled the big spender goal, she still was not happy and wanted to break up.
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