This is a list of all the Resident Evil related games, movies, CDs, DVDs and UMDs that I could find. I skipped the merchandising items like the comic books, and action figures. It is a huge franchise and it is on every sort of device from the Arcades to Dreamcast to the PS3. I am taking a nostalgic journey through the Resident Evil museum in my mind’s eye, so join me for a stroll down nightmare lane.
Resident Evil 5
Xbox 360 Game by Capcom
Wesker’s Report Bonus DVD
PlayStation 2 Game by Capcom
Resident Evil 5
PlayStation 3 Game by Capcom
Resident Evil 4: Collector’s Edition (Australia)
GameCube Game by Capcom
Resident Evil 4
PC Game by Ubisoft
Resident Evil: The Missions
Wireless Game by Capcom
Resident Evil: Deadly Silence
Nintendo DS Game by Capcom
Resident Evil 4: Premium Edition
PlayStation 2 Game by Capcom
Resident Evil 4: Collector’s Pack
PlayStation 2 Game by Capcom
Resident Evil 4
PlayStation 2 Game by Capcom
Resident Evil: The Movie
PSP Movie by Sony Pictures Entertainment
Resident Evil Outbreak File #2
PlayStation 2 Game by Capcom
Resident Evil: Apocalypse
PSP Movie by Sony Pictures Entertainment Refine by Category
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Resident Evil 4
GameCube Game by Capcom
Resident Evil 4 Collector’s Tin
GameCube Game by Capcom
Resident Evil: Apocalypse
DVD by Columbia TriStar
Resident Evil: Apocalypse
Movie by Screen Gems
Resident Evil: Deluxe Edition
DVD by Columbia TriStar
Music From & Inspired By The Motion Picture Resident Evil: Apocalypse
Music Album by Various Artists - Music From & Inspired By The Motion Picture Resident Evil: Apocalypse ( Roadrunner Records )
Resident Evil: Apocalypse Music From And Inspired By The Original Motion Picture
Music Album by Various Artists - Resident Evil: Apocalypse Music From And Inspired By The Original Motion Picture ( Roadrunner Records )
Resident Evil Outbreak
PlayStation 2 Game by Capcom
Resident Evil - CODE: Veronica X
GameCube Game by Capcom
Resident Evil: Dead Aim
PlayStation 2 Game by Capcom
Resident Evil 2
GameCube Game by Capcom
Resident Evil 3: Nemesis
GameCube Game by Capcom
Resident Evil Zero
GameCube Game by Capcom
Resident Evil
DVD by Columbia TriStar
Resident Evil Gaiden
Game Boy Color Game by Capcom
Resident Evil
GameCube Game by Capcom
Resident Evil
Movie by Columbia TriStar
Resident Evil - CODE: Veronica X
PlayStation 2 Game by Capcom
Resident Evil 3: Nemesis
PC Game by Capcom
Resident Evil 2
Dreamcast Game by Capcom
Resident Evil 3: Nemesis
Dreamcast Game by Capcom
Resident Evil: Survivor
PlayStation Game by Capcom
Resident Evil 2
PC Game by Virgin Interactive
Resident Evil - CODE: Veronica
Dreamcast Game by Capcom
Resident Evil 2
Nintendo 64 Game by Capcom
Resident Evil 3: Nemesis
PlayStation Game by Capcom
Resident Evil 2
Game.Com Game by Tiger Electronics Inc.
Resident Evil 2: Dual Shock Edition
PlayStation Game by Capcom
Resident Evil: Director’s Cut - Dual Shock
PlayStation Game by Capcom
Resident Evil: Director’s Cut
PlayStation Game by Capcom
Resident Evil
PlayStation Game by Capcom
Resident Evil
Saturn Game by Capcom
Resident Evil: Afterlife
Movie
Various Artists - Music From & Inspired By The Motion Picture Resident Evil: Apocalypse
Music
Various Artists - Resident Evil: Apocalypse Music From And Inspired By The Original Motion Picture
Music
BioHazard - CODE: Veronica Complete
Dreamcast Game by Capcom
PlayStation 2 Game by Capcom
Resident Evil Zero: Trial Edition
GameCube Game by Capcom
Resident Evil
PC Game by Virgin Interactive
Resident Evil: Deadly Silence Limited Pack
Nintendo DS Game by Capcom
Resident Evil Survivor 2 - CODE: Veronica
Arcade Game by Capcom
Biohazard: The Stories
Wireless Game by Capcom
Biohazard 4 Famitsu Demo Disc
GameCube Game by Capcom
Pure Evil 2-pack: Contains Resident Evil & Resident Evil 0
GameCube Game by Capcom
Biohazard 4 Bonus Disc
GameCube Game by Capcom
The (Big) Backstory
It was back in 1996 that the original Resident Evil was released by Capcom. Originally the Japanese title was BioHazard and it was for the platforms PlayStation, Saturn, and even DOS, and Windows. It was first at first a kind of early person shooter. Back in the day the PlayStation One was cutting edge technology. It was a huge jump graphically from the Segas that came before it.
Resident Evil was one of the first games to develop the survival-horror genre. Resident Evil might have single handedly brought about the sport of zombie shooting. It also had the unique approach to raising the health bar by mixing herbs. There was the PC game Alone in the Dark back then, along with The Seventh Guest which weren’t true 3D games. In Japan the forerunner to the Nintendo NES called the Famicom had an oddly named game called Sweet Home which might have been the beginnings of the Japanese influenced horror games.
Resident Evil heroine Jill Valentine followed in the footsteps of Lara Croft as a virtual super star and was a heroine amongst women game players.
The story itself goes through many twists as it winds its way through all the various platforms that it inhabits. It begins in what is supposed to be a normal midwestern town called Raccoon City. At first the problem is just that people go missing. Then reports come in about sightings of zombies. Like the bizarre story in cult horror film Zombie Lake the remains of a mangled woman are fished out of the river. Raccoon City’s starts its own special force to deal with the problem and it is called STARS for Special Tactics and Rescue Squad.
In what has become rather cliché in games and movies now, the one STARS unit, ‘Bravo Team’ is sent out and they disappear. Another team is sent in to locate and rescue the original team members who have now turned, or been killed. This has been reused in every game and movie from The Thing to Doom. Not very original, but the story is secondary to the game-play. How much of a reason does one need to blast the hell out of zombies? Then of course they get attacked by creatures that might have originally been dogs who have now been tainted or radiated in some way. Those dogs are also now pretty standard in every game. Another feature that was pioneered in Tomb Raider.
The chopper pilot bails on them, leaves them there, and they get stuck in a mansion where the action starts. Unlike in the movie where it is all revealed pretty quickly, the secrets about the Umbrella Corporation and the T-Virus, have to be discovered by solving the strange puzzles, and blowing up monsters. At that point the Main Characters were Chris Redfield, Jill Valentine, Albert Wesker, Barry Burton, and Rebecca Chambers. Notably two female characters were included.
As enemies there are the huge snake, the very deadly Plant 42 and the dreaded T-Virus. Underground you run up against a throw back from The Hobbit - a giant tarantula. Which became a standard not only in the RE franchise but in practically every video game there is. How many games can you think of where you have to fight spiders?
Albert Wesker is found to be a traitor. He worked directly with Umbrella, he betrayed his team. Barry Burton is forced to cooperate with Wesker. Later Barry’s character undergoes a change of heart and is redeemed in the end.
They trip the self-destruct at the mansion eliminating the final boss. After that, Chris Redfield, Jill Valentine, Barry Burton, and Rebecca Chambers get out in the helicopter piloted by the returning Brad Vickers.
In September 1997 BioHazard: Director’s Cut was released in Japan for the PlayStation. Capcom in the USA followed up Resident Evil (1) with a Director’s Cut version. The complete original Japanese intro was censored. It never made it to the US. All the Director’s Cut provided were some varied difficulty modes, more enemies, things were randomized and new costumes were added.
In RE2 Claire Redfield who was the younger sister of RE1’s Chris Redfield made her debut. Like Silent Hill 2, RE2 is often called a favorite in the series. RE2 was more detailed. That was a a case where the sequel made actual improvements to the original. Graphics, character models and animations were developed. They went with giving players the ability to select between two discs, and each one had a different character to play on it. Claire, Chris, Ada, or Leon. That way you could play as a female lead character which was very popular.
Raccoon City was supposed to be a typical Midwestern US town. Umbrella Corporation arrived. Then the town was overrun by unidentifiable monstrous creatures that appeared out of nowhere. Mysterious deaths began happening at an alarming rate.
Several new officers were brought in. Leon Kennedy is one of them. When Leon tries to join his new unit, he has no luck contacting his Captain. That’s how Leon’s first mission begins with Raccoon City. Claire Redfield is in the city too and she is searching for her missing brother who was Chris Redfield. The last known location of her brother was an “accident” in the forest. Of course Leon and Claire meet up “by chance” and try to escape in an abandoned police car.
In RE 2 Leon makes the acquaintance of the mysterious Ada Wong. She is actually searching for her boyfriend. The character John was a researcher in the original RE. The survivors learn from Umbrella scientist Annette Birkin that the mutant zombies in Raccoon City all trace back to Umbrella and the G-Virus. They had continued to produce a more dangerous variant of the T-Virus.
Ada saves Leon in one of the game’s final confrontations and seemingly perishes .Is she dead? Is she in love with Leon? Ada Wong does manage to survive and then she appears as a silhouette and gives a rocket launcher to Leon. What a gal! Claire, and Leon manage to live.
In November of 1999 Resident Evil 3: Nemesis was released in North America. In Japan the title was BioHazard 3: Last Escape. It was on the platforms PlayStation, Dreamcast, and PC. Resident Evil 3 was the proverbial “art album”. It has been viewed by fans both positively and negatively. Half of the game takes place before events in RE2. The the second part of the game takes place after it. This mix up of chronology is common in Japanese horror flicks. It didn’t go over as well with the game.
RE3 is more complicated the plot twists and some discrepancies were discovered by geeks. The overall story is now a typical survival-horror experience. Nemesis also raised the bar on t eh difficulty levels. There was extra challenge mode and a light mode. There was no middle difficulty setting. RE3 was also shorter than its predecessors, it had only one main character instead of two.
The next Resident Evil, was Resident Evil Code: Veronica. Japanese title: BioHazard: Code: Veronica for Dreamcast back in March 2000. Jill Valentine is in Raccoon City when it all begins. As the G-Virus outbreak is going on in the city, she is member of the UBCS, which is the Umbrella Biohazard Countermeasure Service. Jill is fights to stay alive amongst the zombies in one part of the city at the same time as are Claire and Leon.
Jill finds the indubitable Brad Vickers, who was the chopper pilot from RE1. Jill then meets Umbrella Merc Carlos Oliveira and later joins up with the two other Umbrella mercenaries, Mikhail and Nikolai. All of them are trying to find a way out of the doomed city. Jill gets infected with the G-Virus by Nemesis. Carlos goes to the Umbrella hospital and grabs a vaccine for Jill. J They discover that Umbrella meant to do the outbreak to test the G-Virus as a bio-weapon. Raccoon City then gets sealed off by the military who are planning a cover up.
Jill is in an abandoned waste-treatment facility. Why is always sewers? Jill and Carlos escape the city. Brad Vickers, ends up infected with the G-Virus and can be found if the conditions are right in Resident Evil 2 also because part of the twist is that some of this game is a prequel. Code: Veronica has been hailed by some as the best Resident Evil to date and a must-have for Dreamcast collectors.
Resident Evil Code: Veronica X was released in North America August of 2001 PlayStation 2. Three months after the events in Resident Evil 2, Claire was still looking for her missing brother, Chris. She was captured for trespassing in an Umbrella facility. On a remote island she is in a prison cell.
“Full-frontal fear” was the evocative catch phrases Capcom used to promote Resident Evil Code: Veronica X Code: Veronica X debuted in Japan, under the name Code: Veronica Complete, where it appeared on the Dreamcast and PlayStation 2 also. No Dreamcast version was released in the US. It had advanced graphics capabilities, digital-sound output and several improvements over the Dreamcast version.
Resident Evil: Survivor for PlayStation North American release was in August of 2000. It was an hybrid first person shooting game set in the Resident Evil world. You play a man with amnesia who is going through an unnamed town in search of his truth. The game had awkward controls
and there was nothing like the very detailed story that didn’t tie it to the rest of the Resident Evil series.
There was even a Gun Survivor 2 also known as BioHazard: Fire Zone. IT was the third time where the developer tried to mix first-person shooting with survival-horror. Gun Survivor 2 was set on Orphan Island, where Code: Veronica favs Steve Burnside and Claire Redfield were imprisoned. Claire and Steve veterans in the zombie-disposal business with a good deal of firepower escape from the dreadful zombie-infested island.
Resident Evil 0 was a prequel to the previous games in the series. After the GameCube version of Resident Evil 0, Capcom decided to release the enhanced remakes of the original Resident Evil series. Beginning with Resident Evil 0, which was sometime in late 2002.
GameCube Best of E3 2004 Award went to Resident Evil 4, IGNcube’s Best Action Game of the year 2004 went to the game along with a host of other awards, acknowledgments and rave reviews RE4 was named Game of Year at the Spike Awards. The former GameCube exclusive title, was also released for Xbox and the PS2 version in 2005. When Resident Evil 4 was finally available not only for GC, but also PS2 and Xbox I wanted to see what all the fuss was about. See our full review.
Resident Evil for the Game Boy Color was scrapped when Capcom decided to pull the plug on the project entirely the smaller portable platform was thought to be too small to do justice to the game.
But that was not so with Resident Evil Deadly Silence for the DS. See our full review.
Resident Evil 4 Review on Playstation 2 by Geek Woman
First Impressions
All right, all right all ready the game rocks. It does. In so many ways that it is going to be hard to cover it all. It has it crap moments and its flaws as well. Why is it always the sewers?
First the flaws. There aren’t many of them. The game isn’t perfect and it isn’t a ten either like many other reviews have said. You can’t load your gun. You have to have them equipped and shoot it in order for Leon to reload. There is no contact between you and the reloading process. You can’t load the guns in side the attaché case either. You should be able to buy ammo and health items at least some of the time. It is important to make the game challenging while at the same time, if you are stuck it won’t be exasperating if there is at least someplace that you can get ammo. Both the flaws with reloading and the inability to purchase ammo from Merchants that obviously have plenty are irksome.
The other problem is that there is no control for Jump. When ever an Action is called for, there isn’t really an action button. There are many varied game play style throughout the game especially when dealing with boss monsters. However you can only react through a pre rendered cut-scene. Every time you need to jump down, or climb up something, it is all ready done for you. There is an overuse of cinematics that takes away the feeling of movement inside the game. It ruins the immersion. The action system that enables Leon to perform their context-sensitive moves such as jumping through windows or dodging enemy attacks is cumbersome. Simple button controls for Action would have been better.
Occasionally a monster will glitch and get stuck in wall or a door but you can’t profit from the glitch by being able to shoot at the trapped character and have it count. Another flaw is that when there are bear trap on the ground shooting enemies that land right on the bear traps does not disable them.
It wasn’t scary. It wasn’t frightening at all. It was well light and almost comical. The sound and music were appropriately scary sounding, but it had no effect on me. I guess Fatal Frame is the best at being truly frightening.
You can’t play as a female lead character as you could in previous Resident Evil games which was surprising. Leon is a likable character, but a kick ass female character would have been much more fun.
The weapons flaws and the lack of a female character to play through the game with mean a half point off each. So far we are starting out with a 9.
Graphics
The environments are very well done. The backgrounds are varied. There are mountains to look at, waterfalls, and ornate gothic interiors. the castle offers up many opportunities for furnishings and decor in the rooms. The stone buildings are carved and detailed. The lighting effects are great. On the whole the graphics are certainly top of the line. Lots of time and attention went into everything in this game.
The presentation of the game is fantastic. You go through a remote European village where there is an ancient castle, the underground caves, a lake, and the back lots and work areas around it. The sun sets in the game and you can see not only the distant mountains but the darkness blankets the creepy village. Then the weirded out Villagers show up carrying torches. You find yourself hoping that you have enough ammo and grenades. It’s got amazing production values and fantastic bullet-time effects.
Controls and Game-play
Where this game does best is with the controls and the game-play. The camera works fine. The targeting is intuitive and works very nicely. Access to the maps, health items and weapons is also fairly well accomplished. Although the handling of weapons could have been made a bit smoother.
Thankfully the camera is over Leon’s shoulder. Many times while entering a new room in survival horror games you got this tunnel vision and a narrow angle view perspective.
The game Save system is not too bad. I prefer a Save at will feature. You never know when you are going to have to get up and Quit out of a game at a moment’s notice. I think that all female gamers would agree on that idea. It would make our lives easier if we can Save when we have to run off to deal with something in the household. There are the checkpoints in the game that will re - start you at Continue point. It does eliminate some of the backtracking. The map system shows the area, doors and paths, Save spots, treasure and Merchants which is very handy. It doesn’t give it all away either, some maps are hidden or have to be purchased.
It has all kinds of varied game-play. Simple tasks that have been done over and over in old games are done well in this one. The fire-breathing dragons that knock you down are taken to ultimate heights in this game. I remember the fire breathing dragons that were in the original Prince of Persia. But in RE 4 ‘there be dragons’. In one boss fight you have to t get off two perfect shots. That’s it, but they have to be executed amidst all sorts of deadly distractions. There are so many instances where things like a garden maze are so well done that they are just over the top chain-saw. You find yourself laughing at the snarky cleverness that the game was designed with. The puzzles aren’t so off the wall that they can’t be figured out without going to a walkthrough.
The enemies that you have to kill are a random assortment of the possessed villagers or the crazed and fancifully dressed monks. There are parasite headed people, and burlap bag headed chain-saw guys. A giant, water-dwelling creature and several troll - ogre things. There was lots of groovy extreme violence and gore.
Fun
The shotgun when aimed correctly can knock down three or four attackers at a time, which is completely satisfying. Sniping from a distance is a thrill. That makes it so you can’t stop playing. All of the bosses requires different attack strategy, that was one of my complaints about Evil Dead Regenerations. There is also more to this game than just the pointing and shooting. You need to account for the environments and be aware of the hazards. The game rewards for paying attention and looking for weaknesses in each type of enemy.
Sound and Voices
The voice acting was great. Leon’s voice sounded like a normal person. That was a first. They got someone who could act and it sounds so natural that it isn’t an issue. You can’t help but love the Merchant’s voice and his lines.
“What are you buyin’”
“Stranger - Stranger, now that’s a weapon!”
Or the chanting of the Illuminados that sounds like they are saying “Moby’s SUV, Moby’s SUV”. Ashley’s scratching pathetic little annoying voice is perfect for her character. You want to hate her after dragging her around through the whole baby-sitting mission. And that voice makes you hate her.
The music is perfectly creepy. The score and chorus come in at the right times. The percussion bangs and booms and speeds up the tempo just when it should. It gets you feeling edgy and it also keeps your heart rate pumping so that you are on the edge of your seat until the wee morning hours. The music in Save areas is deceptively soothing. If I recall correctly is that part of a sound track from Tomb Raider?
Re-playability
Many unlockables open up after you finish this game. There are new weapons, a Separate Ways mini-game, Ada’s Assignment, the Mercenaries mini-game and the Professional Mode.
conclusions
Is this the best survival horror game to date? Almost. Maybe. Ok it is. But it isn’t scary or even horrifying, so it does not accomplish that in my book. It does do many things very well. It is perhaps the best running survival / action game to date. It has the gothic looks, the non- zombies and monsters of the horror genre but it lacks the supernatural. It just isn’t spooky enough. Leon is an agent. He knows his way around weapons and hand to hand combat. It isn’t as terrifying as being a character who is a helpless little girl without any weapons. The very true to Japanese horror flick style such as the Fatal Frame series is truly horrifying. To score this some things like that have to be forgiven. A game can’t be everything to everyone. The most important things are that it plays well enough so that a person can go through the entire game without being stuck, and fun. This game does both extremely violently and well. I give it a solid blood spattered 9 out of 10.
Replayablity : Good
Girls Point of View - Graphics : Excellent
Will Girls Want to Play it? : A Big Hell Yeah - but big girls only, this is a serious M for Mature game.
Purse : Used at Gamefly about $27.00 US
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