The textures and environments looked really brown gray and washed out. The scenery wasn’t done very well and didn’t add much to the games’ appeal. I wasn’t expecting such a lackluster port from this franchise. The graphics are dated looking as if they were working with specs from the PS2 instead of the PS3.
It is big, there are the twelve maps, each one has more than a square kilometer on size. There are only five different classes, such as medics, engineers, covert ops, and field ops. If you want to play this game you have to have cooperation from friends to coordinate everything. But if you are a seasoned FPS player this might not be the game that you and your friends want to spend $60 US on.
Because there isn’t real single-player content, there isn’t a solid method to teach you how to use all the complicated equipment like what the hell is a ‘dark-matter strike’? The single-player game just consists of the maps with bots on them. It doesn’t appear that they even thought about this essential stage of gaming. When you look at the tutorial it leaves you wondering.
The game seems superficial. Because it is clumsy the learning curve on the game is just too steep. I imagine even for veterans of first-person shooters or those who are just curious about the Quake name. I give Quake the magnitude of 4 out of 10 on the Richter scale.
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