Ew chunks. Ok, this is guy game. Don’t waste your time or money on this one. Even if you are a guy. It started out with the visage of the Hermit Tarot card as the logo for Visage Games. I liked that, and that was it for this entire game. Then the game’s weird control scheme began to reveal itself in the tutorial. Push down R3 to Aim? Are you serious? And then we are expected to remember that L1 and R2 together turn the character into Chaos Mode where he is all aflame. The controls are counter intuitive. But the ticket was to just mash away at the buttons as you would expect. X for Jump, Square for Attack.
The game is unremarkable except for the awkwardness it requires for you to play it. There are groteaque monsters to fight. There are flames and explosions aplenty. But they erupt randomly without any sense of the satisfaction of blowing things up. The scenery changes oddly from what looks like a fantasy environment, to an urban street. You don’t expect to see cars and mordern buildings, yet there they are like some clashing mash up. It doesn’t work. It’s ugly and seems to be a hash made from the worst bits of God of War and Infamous.
Then you find your character beset by angelic types, with white wings and golden armor. If these developers made such well detailed and hot looking characters, why didn’t they give the game a decent looking playable avatar? Who knows. Clearly the game was made for 8 year old fan boys. Smash, smash, poof! One point of fun was picking up the cars and bashing them, I couldn’t find the way to hurl them if there was one, or chopping them up with the big sword. That produces a good explosion that you make yourself.
The game-play in this piece of crapware is just as befuddled as the control system and the design. There are no clear prompts of which direction to go. You find out by hitting up against inexplicable invisible walls. It isn’t clear what side your character is n either. It starts out with him being shot at by the Police. The Angelic types are fighting off the same monsters that have Twitch Control buttons above them, that you need to depress. So those are enemies for sure. Then the winged guys open fire on you too. Whose side are they on? What about the pedestrians? It is fun to beat down hapless stupid AI, but being uncertain of what the game expects you to do, makes it frustrating. If you don’t know what consequences of being negative will bring, it can cause hesitation, which as you know hesitating in a game is deadly.
Inspite of having occasional flaming wings and a Jump button this character is far from flying. He’s clumsy and doltish. He cannot jump past the easiest hurdles. It’s always disappointing when a game comes out and it attempts to emulate quality games and can’t cut it. Navigating with this cumbersome clod is an annoyance. Expecting him to traverse along high wires is not suited to this clunky plodding bulk of an avatar. The map feature is at least – present. It functions, but is featureless.
Overall this game has no redeeming qualities. It was a hodge podge of things put together badly. I give Darksiders, 3 question marks, as in WTF???, out of 10.















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